The Classes That We Teach
Michael and the LN group’s doctoral students teach courses at the University of Utah centered on ideas around interactive narrative, AI in games and the engineering side of game development.
For Spring 2018
EAE 6900, Game AI. This course covers current methods for the algorithmic creation of NPC behavior and other primarily interactive, real-time AI in computer games.
CS 6964, Computational Models of Interactive Narrative. This course covers recent research around AI and interactive narrative. The course covers some background on relevant ideas from cognitive psychology, narrative theory and cinematography, then focuses on applications of AI knowledge representation and reasoning to the generation of narrative.
- EAE 6120, Game Projects 1. This class is the first course in the EAE masters-level studio sequence, and covers the semester-long development of team-oriented student game projects.
CS xxxx, Computational Narrative Seminar. This is a seminar course that focuses on differing topics in computational narrative each semeseter. In the Fall 2017 semester, we’ll be reading classic and new research on computational modeling of character beliefs, desires and intentions in plot. We’ll be giving a deep analysis of the Battle of Scarif from Rogue One: A Star Wars Story using the computational tools we’re reading and developing.
Other Courses Typically Taught in the Fall Semester
- EAE 6120, Game Projects 2. This class is the second course in the EAE masters-level studio sequence, and covers the continued development of team-oriented student game projects.