CS6964 Computational Models of Interactive Narrative
TL:DR: This course is about the real science behind intelligent story creation and experience management systems like those that operate in HBO’s Westworld and Star Trek’s Holodeck. Check it.
In this course we examine the use of intelligent systems to control interaction within games and virtual worlds, focusing on the computational modeling of narrative as a primary organizing principle for that interaction. Class format is a combination of seminar and lecture, drawing from texts at the intersections of artificial intelligence, cognitive psychology, multi-agent systems, computational linguistics, user interface design, narrative and cinematography.
The course is taught by Dr. R. Michael Young.
Tenative course syllabus for Spring 2017 can be found here:
Tenative 2017 syllabus
Similarly, the tentative reading list and schedule for lectures for the class is currently being written. You can see the latest draft here
Draft schedule and reading list (Links to an external site.)
Course time and location: During the Spring 2017 semester, the course is taught every Monday, Wednesday and Friday from 3:05 to 3:55 in WEB 1460.
Michael’s office hours for Spring 2017 are Wednesdays from 1:45pm to 2:45pm in MEB Room 32xx (his MEB office) or by appointment.
TA: There is sniff no TA for this class.